Robert Casey Lafferty

I am an experienced video game developer and software engineer with hands-on experience in projects like Call of Duty, casino slot machines, and military weapon systems. Holding both a Bachelor's and Master's degree in Computer Science, I focused my studies on cyber security and video game development.

 

In addition to my industry background, I have spent eight years as an educator and tutor, with three years as an online tutor, two years as a Graduate Teaching Assistant, and three years as an Undergraduate Teaching Assistant, helping students in the field of computer science and various core subjects. My interests encompass game development, software development, cyber security, artificial intelligence, web development, and more.


Skills Experience Projects Education Honors

Computer Skills

Programming Languages

C++ C C# Java Python Lua MySQL SQL Server PostgreSQL HTML5/CSS3 JavaScript NodeJS LaTeX

Game Dev Tools

Unreal Engine Unity Audacity Blender PyCharm PyCharm

Developer Tools

Git GitHub Visual Studio Visual Studio Code Spyder PyCharm R Studio Perforce TortoiseSVN

Professional Work Experience

AI Engineer

Phoenix Dawn

Unreal Engine C++ and Blueprint

Part Time

March 2024 - Present

I work on AI systems to prototype new mechanics, behaviors, and components to enhance in-game player experiences.

Computer Science Tutor

Pear Deck Learning

C#, C++, Java, JS, Python, HTML/CSS

Part Time

August 2021 - Present

As a tutor for Pear Deck Learning, I primarily assist students with Computer Science, Math, Physics, Writing, and Music related topics. Many students seek help with school assignments, but I also receive occasional requests for learning extra curricular topics, such as game development.

Math + English Tutor

TutorMe

Math + English, 2nd - 4th Grade

Part Time

March 2024 - June 2024

As a tutor for TutorMe Education, I primarily supported 2nd to 4th-grade students in Math and English. While many sought help with assignments, I also focused on gamifying lessons and highlighting real-world applications to make learning more engaging.

Gameplay Engineer - Call of Duty

Treyarch

C++, Python, Lua, Proprietary Tech

Full Time

October 2022 - September 2023

During my time with Treyarch, I worked as a gameplay engineer on 6v6 multiplayer systems with a primary focus in killstreaks, field upgrades, and equipment. I primarily worked on an unannounced title in a cross-studio collaboration. While at Treyarch, I also gave a presentation about a proprietary tool to help my team improve their workflow. My primary responsibilities were C++, Lua, Python, collaborating with designers to refine designs to meet performance standards, collaborating with artists for animation- and modeling-related tasks, and updating documentation.

Software Engineer - Level Up U

Activision Blizzard

C++, Unreal Engine, Proprietary Tech

Full Time

July 2022 - October 2022

Level Up U was a 13-week internal bootcamp to Activision Blizzard. During my time with Level Up U, I learned about the different disciplines within Activision Blizzard, learned how to work in proprietary AAA game engines, and designed and implemented my own game mode within the Call of Duty engine.

Software Engineer II - Game Server & Systems

AGS - American Gaming Systems

C#, C++, MS SQL Server

Full Time

December 2021 - July 2022

I worked as a software engineer on the Game Systems and Server team at AGS, where I maintained a .NET-based system actively used in casinos across the USA and Mexico. The Windows Server-based system ran C# and C++ desktop applications for casinos to manage all AGS products on the floor and communicate with the machines directly as needed. My primary responsibilities were maintaining the C++ applications, migrating C++ applications to use C#, creating new C# applications based on internal requests, testing the system, and updating documentation.

Software Engineer - Tomahawk Weapons Control System

Naval Surface Warfare Center

C++

Full Time

March 2021 - September 2021

During my time with NSWC, I was a UI engineer on the Tomahawk weapon system team where I focused on maintaining the system's usability and stability. The proprietary system was primarily built in C++. While with NSWC, I also aided in improving the onboarding process via aggregating relevant documentation and creating a "new hire checklist" for any new hires to follow. My primary duties included C++ desktop development, networking, updating documentation, and testing.

Graduate Teaching Assistant - CSCE 155N

University of Nebraska-Lincoln

MATLAB

Part Time

August 2019 - August 2020

I was the Graduate Teaching Assistant in charge of grading for an introductory Matlab course at the University of Nebraska-Lincoln. This course is taught primarily to non-Computer Science majors in their freshman or sophomore years. My primarily duties include coordinating grading assignments for Graduate Teaching Assistants (GTAs) and Undergraduate Teaching Assistants (UTAs), creating grading policies and rubrics with help from the professors, and handling grading questions brought to me by the students. I also ensure the GTAs and UTAs follow department feedback and grading policies.

VR Development Intern

University of Nebraska Medical Center

Unity Engine, C#

Part Time

May 2019 - August 2019

During this summer internship, I helped lead a team of interns in designing and developing a virtual reality simulation for use in autism research and therapy. This simulation, built in Unity C# for the Oculus Rift and Oculus Quest, was a haircut simulator where an autistic patient could train up to realistic environmental variables in a controlled environment with help of a trained therapist. The environmental variables included sensitivity to light, noise, and crowds. My primary duties included character design, character animation, event scripting, behind-the-scenes manager scripting, code optimization, and rendering optimization.

Graduate Research Assistant

University of Nebraska-Lincoln

HTML/CSS, JS, PHP

Part Time

August 2018 - May 2019

During my time as a Graduate Research Assistant with the University of Nebraska-Lincoln's Office of TRIO, I migrated a PHP-based, self-hosted website to the university's content management system that did not support PHP. I also migrated the website to a new university-wide template with new style requirements. Since TRIO is a USA federal program, we had to ensure the website met the federal web guidelines as well as university guidelines. My primary duties included PHP- and HTML5-based web development, ensuring the website met all necessary guidelines, attending university-wide web developer meetings, and office-wide technical support.

Graduate Teaching Assistant - CSCE 156

University of Nebraska-Lincoln

Java

Part Time

January 2018 - May 2018

During my time as a Graduate Teaching Assistant for Intro to Computer Science II, I was primarily in charge of overseeing grading for a course of 150+ students as well as leading several labs. The course taught Java to introductory Computer Science freshman students, concepts from which include intermediate data structures, algorithms, databases, PHP scripting, and intermediate Java techniques. My primarily duties included coordinating grading assignments for Graduate Teaching Assistants (GTAs) and Undergraduate Teaching Assistants (UTAs), leading weekly labs based on course lessons, and meeting with students one-on-one to discuss grades and course concepts.

Graduate Teaching Assistant - CSCE 155A

University of Nebraska-Lincoln

Java

Part Time

August 2017 - December 2017

During my time as a Graduate Teaching Assistant for Intro to Computer Science I, I was primarily in charge of overseeing grading for a course of 150+ students as well as leading several labs. The course taught Java to introductory Computer Science freshman students, concepts from which include basic programming language syntax, data structures, algorithms, and IDE usage. My primarily duties included coordinating grading assignments for Graduate Teaching Assistants (GTAs) and Undergraduate Teaching Assistants (UTAs), leading weekly labs based on course lessons, and meeting with students one-on-one to discuss grades and course concepts.


Projects

See the projects listed on the Home page for details.


Education

University of Nebraska-Lincoln

M.S. in Computer Science

Lincoln, NE

August 2017 - December 2020

C.S. GPA: 3.39

Kansas State University

B.S. in Computer Science

Manhattan, KS

August 2012 - May 2017

C.S. GPA: 3.26

Music Minor


Honors & Activities

Game Jam Participant (11 total)

Spring 2015 - Spring 2020

Manticore Games Alpha Tester - Core

Fall 2019 - Spring 2020

Co-Founder and President of UNL Game Dev Club

Spring 2019 - Fall 2019

ACM Programming Contest Graduate Student Representative

Fall 2018

Graduate Teaching Assistant Student Representative

Fall 2017 - Spring 2018

Contestant in KSU ACM Programming Contest

Fall 2013 - Spring 2017

Regional Programming Contest - Top 33%

Fall 2014 and Fall 2016

1st Place Overall - KSU Game Jam Competition

Spring 2015

Eagle Scout

September 2012