I am an experienced video game developer and software engineer with hands-on experience in projects like Call of Duty, casino slot machines, and military weapon systems. Holding both a Bachelor's and Master's degree in Computer Science, I focused my studies on cyber security and video game development.
In addition to my industry background, I have spent eight years as an educator and tutor, with three years as an online tutor, two years as a Graduate Teaching Assistant, and three years as an Undergraduate Teaching Assistant, helping students in the field of computer science and various core subjects. My interests encompass game development, software development, cyber security, artificial intelligence, web development, and more.
During my time at Treyarch, I worked as a Gameplay Engineer on the Call of Duty franchise. Primarily, I was responsible for developing many types of killstreaks, field upgrades, and equipment in Call of Duty's 6v6 online multiplayer modes. Some notable examples include my work with Sentry Turret, UAVs, and Thermobaric Grenades.
Gameplay engineer, physics, collision, VFX, audio, asset management, tools, collaboration with other departments (design, art, animation).
PC, PlayStation, Xbox
I learned how to maintain gameplay systems in a AAA franchise while being mindful of how my changes would affect other games in the franchise.